Exploring The Full History Of Halo 3: ODST | Video Gameography


After tackling Metroid in Season 1, the second season of Game Informer‘s Video Gameography podcast strikes on to one of many largest shooter franchises in existence: Halo. This week, we study Bungie’s smaller experimental entry within the sequence, Halo 3: ODST.

Halo 3: ODST was launched on the Xbox 360 on September 22, 2009, and was supposed to be a smaller venture designed by a skunkworks group. However, the event of ODST has roots in Peter Jackson’s aborted try and make a Halo movie/game. For the following hour, we discuss ODST’s comparatively brief improvement time, why the title modified from Halo 3: Recon, the modern Firefight multiplayer mode, and Bungie’s push to spin out from below Microsoft and change into its personal firm once more.

Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7), and former Game Informer editor Bryan Vore (@Bryan_Vore) as we unpack the historical past and impression of the primary Halo game to not function Master Chief.  And for extra Halo, remember to take a look at our definitive ranking of every Halo game.


Check out the remainder of our podcast on the Video Gameography hub. If you’d wish to get in contact with the Video Gameography podcast, you’ll be able to e mail us at podcast@gameinformer.com. You may be part of our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, discover the Video Gameography channel below “Community Spaces.”





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